The debate surrounding 3D’s viability across all platforms continues
to rage. Nay-sayers maintain that 3D is merely a “flash in the pan”… a
“fad”… soon to fade into technological obscurity. Yet visionary artists
and innovators continue to drive 3D technology deeper into the very
fabric of our screen-based culture. For brands, agencies, and content
creators, is it worth it? In a word: YES.
THE 3D REVOLUTION
James Cameron’s Avatar set the stage for 3D’s emergence in 2009 by
showcasing, to a global audience, the true potential of this immersive
technology. From that time, a 3D revolution has been slowly changing the
media landscape, project by project, day by day, year after year. Once
considered a hollow gimmick, 3D has matured into a full-blown
phenomenon. In fact, of the 10 movies that have ever crossed the $1
Billion mark, 6 are 3D films with Avatar topping the list. And there is
little sign of this trend slowing down. 2012 will see blockbusters like
The Hobbit, Men In Black, The Amazing Spiderman, and Ridley Scott’s Prometheus
hitting theatres in three dimensions. The format continues to gain
greater acceptance by audiences and critics alike. The epic 3D adventure
Hugo by cinematic master Martin Scorsese is a prime example, topping
this year’s Oscar nominations with 11, winning 5.
One Wall Street analyst decried 3D to be “over” in 2010 when only 38%
of the $1Billion grossing Pirates of the Caribbean: On Stranger Tides
box office could be attributed to 3D (down from the standard 55% – 80%).
If 38% of your customers were demanding a 3D feature would you consider
it dead, especially if that feature was selling at a 15% premium?
Hugo’s opening box-office was 75% from 3D screenings. The latest box
office hit is another 3D re-release: James Cameron’s Titanic. The 3D
reboot debuted in China and earned
the second-highest opening day ever in the country, selling
approximately $11.6 million worth of tickets. It’s a hit across the UK
and U.S. as well.
3D COMES HOME
The 3D revolution is no longer being waged on the sliver-screen
alone. The real in-roads are being blazed by the growing list of
3D-capable devices that allow consumers to experience the brands they
love in 3D, anytime and virtually anywhere. This is no accident. The
success of any technological innovation can always be traced back to the
moment it found its way affordably into the hands of the consumer– from
the personal computer, to High Definition TV, and now 3D. At the center
of this surge is the 3D TV market, which showed promising growth in the
4th quarter of 2011, and is tracking for even larger gains through
2012. According to Research and Markets, the global 3D TV market size is
expected to exceed $100 Billion
by the end of 2014. Which begs the question: in what industry would a
product worth $100 Billion in sales be considered “a passing fad”?
3D GOES MOBILE
2011 saw the launch of several “glasses-free” 3D mobile devices, including the LG Optimus 3D Max, the HTC EVO 3D (both of which offer the ability to record and take photos in 3D using dual cameras) and more recently, the Gadmei 8” 3D Tablet.
These relatively inexpensive devices offer consumers the full 3D
experience in the palm of their hand. This evolution of 3D technology
has opened the door for a wide variety of 3D creative needs, from mobile
games, to applications, to advertising geared toward the mobile 3D
market. The stage is set for brands and their agencies to leap off the
screen and into the hearts and minds of the customers in ways never
thought possible before. My company, Geneva Film Co., has produced 3D
spots for Lexus,
Sprint and others, bringing global brands into this next dimension.
These projects– produced mainly for cinema– will next find their way to
3D TV and mobile platforms. As the popular YouTube 3D channel has shown,
mobile user-generated 3D content can be an immersive experience with
huge “viral” potential. In fact, YouTube not only allows stereoscopic 3D
footage to be uploaded online, but also offers users a chance to convert their 2D HD footage to 3D with a click of a button online. It’s almost too easy.
3D CONTENT = RETENTION
Another exciting avenue currently being explored is 3D content in the
classroom. Several schools across Europe have already started utilizing
3D projection. Astudy conducted on behalf of Texas Instruments showed a
17% increase in test results for those students who viewed 3D content
as part of their normal curriculum. It also found attention-levels
soared, with 92% of the class paying attention, versus 46% in the
traditional 2D learning environment.
This type of 3D retention and engagement is not limited to the
classroom. A similar study also conducted by Texas Instruments showed
that viewers presented with 3D advertising content were as much as 20%
more likely to retain that information than those who saw a 2D
counterpart. These promising statistics bode well for Brands who develop
3D content as part of their marketing activities, as well as for
agencies and content creators who offer this type of 3D impact to their
clients.
3D’s GOT GAME
On the front lines of the 3D revolution are the Gamers: fearless
consumers who are always ready to embrace new technology to elevate
their gaming experience to a more immersive level. The Nintendo 3DS has
sold over 15 million units worldwide and continues to gain traction in
the US market thanks to a price cut that saw sales numbers soar.
3D-ready game consoles like Sony’s PS3 and Microsoft’s Xbox 360 now
feature franchise titles like Grand Turismo and Call of Duty in
immersive 3D splendor. This in turn propels 3D TV sales as gamers
scramble to update their home systems to be 3D ready. By its very
nature, gaming and 3D technologies are a match made in heaven, tapping
into the very essence of what makes 3D so exciting: it just feels real.
3D CONTENT IS KING
Ultimately, content is still king. Like the HD revolution that
preceded it, 3D now has the platforms to support widespread use in every
aspect of daily life. However, without content to bring these devices
to life, consumers will have little reason to buy. As a presenter at
both TED, and Cannes Lions, my experience has been that the enthusiasm
for 3D has been palpable. Despite initial trepidation by production
companies and agencies, overall 3D content continues to expand. 24/7 3D
channels like ESPN3D, 3net
and Sky Channel are paving the way. 2012 will see the London Olympics
broadcast in 3D, with the opening and closing ceremonies, men’s 100m
dash, gymnastics, swimming, basketball promising 3D action.
Hollywood is also offering more Blu-Ray 3D movies than ever. As more
and more content enters the market, giving a greater number of consumers
a reason to introduce the growing list of 3D devices into their daily
routine, 3D will quickly become a primary format for content across all
media platforms. For the brands and agencies bold enough to lead the
way, the sky is the limit. Is it worth it? Let’s just say we won’t have
the Star Trek holodeck without 3D.
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