With the rise of 3D technology in filmmaking, many aspects of film production
and film viewing are changing, not always by much but usually to a
visible degree. Film industry employees at various levels and in a range
of fields are affected to different extents. Special effects artists,
cinematographers, and of course directors all have new techniques to
learn. But what of crew members in other areas of production?
Despite the fact that shooting in 3D produces a different kind of
material, editor Rodrigo Balart of upcoming 3D release Bait does not
believe that 3D affects the central aspect of his work. This aspect, of
course, is the story. The job of the editor, he feels, is to construct
and maintain the narrative in a visually effective way. The work of
adapting to the new type of film footage and the equipment needed to
handle it has not interfered with his focus on sustaining the film’s
drama.
Shooting a 3D film
can be a cumbersome process, the cameras and rigging bulky and each
angle and lens change inelegant and time-consuming. In comparison,
Balart found the three-month editing stage to be relatively smooth. He
spent this period at Blackmagic Design in Singapore using editing
equipment that would display 2D and 3D versions of footage
simultaneously. Balart worked by alternating between the two, doing his
initial cuts on the 2D screen and then shifting his attention to the 3D
screen for each re-cut.
Although this is only the second feature that Kimble Rendall has
spent in the main director’s chair, his experience on the crew of an
impressive list of action films
including the Matrix franchise—on which he worked with Bait
cinematographer Ross Emery—suggests he would be conscious of maintaining
a thrilling pace, as is appropriate for a picture about a group of
shoppers trapped in a shark-infested supermarket. This is one area in
which a move to 3D is unlikely to make a significant difference, and
Balart brought this priority to the cutting room.
Where 3D does make a difference is in bringing in the role of
stereographer. The stereographer works with the cinematographer to make
sure that camera shots, angles, movement, and so on will transfer
comfortably into a 3D format. “Comfortably” does not mean a figurative
comfort or smoothness alone (though it does include that) but a literal
physical comfort, as poorly shot or edited 3D can cause strain on the
eyes, especially when there are many fast cuts involved.
The issues to be aware of have to do with depth of field and the
convergence point from shot to shot. The eye should be made to focus on
the same point on the screen over a series of cuts so that it isn’t
necessary to continually readjust for changes in depth and lateral
movement. Without this attention to where the eye falls and the effort
it takes to remain visually focused on the action, 3D would be harder on
the eye to watch than the familiar 2D. With these concerns taken into
account, editors like Balart are free to edit the film otherwise in the
ways in which they are accustomed.
The last part of the process involved bringing the computer graphics
sharks into the cut, a step that naturally dealt with some sophisticated
3D work. A shark film would need to have plenty of shots with the
creatures jumping out toward the audience or passing suddenly and
menacingly close by. Each of this type of cut is followed by a return to
a normal dimensional plane, at which point Balart can declare his work
complete.
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